An idea still in the making for a setting I'm thinking of. Not sure what I'll use it for yet, but could very well be both an Inform game or a setting for a more in-depth RP.
1.
1. What is it?
a. Tiki Island is a small island resort community that attracts a modest number of tourists during spring break especially. It is known for a number of things, including:
i. Geographical isolation. The only ways in are by sea, or along a ten mile long concourse running through the march on the northeast side of the island to the mainland.
ii. Attractive locals. The people who live on the island have a well-deserved reputation for being stunning examples of human attractiveness. There is only one among them who is NOT Hollywood caliber, in fact.
iii. Strange happenings. Though they have increased in number AND strangeness this year, there has always been a low-key sort of oddity about Tiki Island and its inhabitants. From ghosts to pirates to odd disappearances and a constantly rotating populous…something about the place seems to just breed strangeness.
iv. Laid back attitude and atmosphere.
v. Great scenery.
vi. Crystal clear water.
b. The setting of our adventure.
c. Flanked to the west by Red Sands island and the inlet of the Red lake, and to the south by the Odd Keys.
d. Really hard to get to, surrounded as it is by unpredictable sandbars and coral reefs.
2. So what’s up?
a. The players are here for any number of reasons.
i. Just on vacation and looking to relax and have fun.
ii. Staying with an old schoolmate who sent them an invitation.
iii. Looking for an old schoolmate who has recently vanished.
iv. Searching for old pirate shipwrecks while waiting for the next semester to begin.
v. Shipwrecked and stranded!
b. Shortly after the players arrive, or possibly even causing their arrival, a colossal thunderstorm crops up, taking out power to much of the island and whipping out the only route in or out of the island by foot or car. It has also changed the tides and sandbars, making the waters around the island too treacherous for all but the smallest vessels.
c. All kinds of transformations abounding, with people both benign and malign looking to change the players in various ways, for various reasons, or to take advantage of players that have already been changed. Either to alter them further or in different ways, or to use toward other ends entirely.
3. So what’s REALLY up?
a. The source of the island’s name itself: an ancient stone tiki carved of obsidian and strangely resistant to the elements lies hidden in an underground chamber directly beneath the house of the player’s old friend. A mostly-submerged system of caves lead to the sunken temple, with merfolk having adopted the idol as their god. Their rituals have stirred up the things powers to perverted ends, resulting in all the insanity on the island this year.
b. A pirate ship loaded with Cursed treasures and unheard of artifacts is responsible as well, at least in part. The ship took refuge from a hurricane in a cave on the west side of the island long ago, instead of putting to sea as it should have. As a result, its holds were burst, flooding the waters with its trinkets. The ship is still there, guarded by giant craps, and something far more evil and insidious that the merfolk have been waging a quiet war with for centuries.
4. Okay, weird. So who is who and why do I care?
a. The Ice-cream Man.
i. An enigmatic figure, and one I plan to use for blatant plot convenience. He is a stereotypical islander in appearance and manner, with very dark skin and eyes, and bald as an egg. He is the only native who is less than perfect, being a dwarf. Only standing three feet tall at the most, he possesses a disturbingly deep voice with a thick ‘island’ accent that is mostly false.
ii. He exudes an aura of being up to no good or even downright evil in a low key way, never outright threatening the players but always mentioning all the little things that COULD happen to them.
iii. He provides the players with help, information, and tips, as well as little clues where to go or what to do next if they are getting bogged down.
iv. He could pop up anywhere that he could drive his truck, at any time, for any reason I deem fit, however thin it may be. He does not have to explain himself and rarely does even if pressed.
b. Doctor Bimbeau.
i. First seen as an athletic, attractive man of mixed German-Irish and Arabic decent, the next time he is seen he is a she. A very much she, with a classically curvy, blonde, bubbly look and bimbo attitude. Still highly intelligent, but scatter brained, easily distracted, and with altered priorities.
ii. She has an accident in her lab. If possible, it is the fault of the players. If not, it was just an accident, and one that isn’t likely to be corrected during the course of the game.
iii. She will use any number of devices or methods to change the players in various ways, simply as a means of testing them. She will never use a device on a local. Tourists are fair game.
iv. She will happily TF the hell out of anybody volunteering as a guinea pig, haplessly of otherwise. This may have game ending consequences.
v. She will provide the players with devices of her own design if they can provide her with a reason to do so, and payment of some form. This could be a bit of pirate swag, knowledge about the underground temple, or just letting her nail them with a little something special.
vi. Her place is easily the most obvious and easy to spot place on the island, being huge and located on the top of a man-made ‘mountain’ in the center of the island. The main living area is fashioned out of an old 737 jet liner.
c. Nikki.
i. Formerly the players old schoolmate Nick, Nikki is now a wiggly, giggly bimbo who occasionally exhibits moments of clarity and despair at her condition.
ii. She is malleable, meaning very easy to change, and does so constantly depending on her surroundings, situation, and the interactions of others. For example, staring at her chest too much will cause her breasts to grow larger. If she spends too much time in a ‘classroom’ setting, she will slowly turn into a caricature of a school girl. Put her in the presence of a submissive person, and she’ll shift more and more into a dominatrix, ect.
iii. She is a part-time assistant for Dr. B, though the exact cause of her current state is not clear, even to her.
iv. Can be found all over the island proper at various times, and doing various things. May appear just in time to help the players escape from a dire fate, if they are very lucky.
v. May appear just in time to land the PCs in even more trouble, if they are very lucky. ^^
d. Big Mike.
i. A huge guy, obviously a body builder, and perfect for the male lead in a cheesy fantasy adventure/romance with his good looks, chiseled body, and huge member.
ii. Likes to turn dorky guys (meaning any guy but himself) into horny sluts, just for kicks. This is accomplished by a very well-stocked basement laboratory and a number of innocuous ‘traps’ scattered around his house.
iii. His house is just a decoy for the curious and a place to do his ‘dirty’ work, as he lives in a much nicer place on the other side of the island in reality.
iv. Will go to great lengths to sleep with any females that meet his standards of sexy, pretty much ambivalent of what THEY want, but stops short of outright rape.
v. Provides nice, dumb, horny girls to Lisa in exchange for the gear he uses to transform people.
e. Lisa.
i. Every bit the Amazon, being a statuesque blonde with a body builder’s physique and dim view of men in general.
ii. A femdom who barely conceals her distaste for men, she will happily send the players into harm’s way, setting them up to fall into Big Mike’s clutches.
iii. Gets ‘girls’ from Big Mike and either trains them as slaves for herself or sells them at a special auction held on the island in secret twice a year.
iv. Provides Big Mike the gear he uses to change people, which she commissions from Dr. B using the proceeds from her sales of well trained and obedient sex slaves.