Heh. No, not dead yet, much tot he dismay of some. What I am, though, is stalled. And stalled hard, I should add. There has been little progress made since my last post with the exception of some work being done on the map and cursed items and a few nit-picky things to clean up the code a little.
I hate to admit it, but I suppose I probably should just come right out and say it: Arena Part Two is on indefinite hold until inspiration, motivation, and the free-time to act upon them return.
If, however, you have ideas, suggestions, complaints (the most likely option), or simply comments, feel free to drop them on me. I might not reply to every single comment, but I do watch them like a hawk and always do my best to give credit where it is due if I take your idea and run with it.
My holding cell for thoughts, observations, musings, and muttered nonsensical mumblings about TF, RolePlaying of a TF nature, and Inform7. In particular, my flailing attempts to cobble together some sort of TF game with it.
Friday, April 6, 2012
Wednesday, January 11, 2012
Happy 2012
Happy new year, folks, and merry Christmas too, late though it may be. Just wanted to let you all know I have survived the end of the world, and progress proceeds at its usual (snail's) pace.
Mostly, I wanted to thank you all for the encouraging comments, and apologize for not having more to report. Things have gotten a little crazy around here, what with my recent separation from The Forces, but so long as I have a phone and a notebook, there will be progress made.
Since last time, I've broken down all of the stats so they can be affected individually (body type and build, hair length and color, things like that). While minor, this means I can have more items and such affect people in subtle, smaller ways, rather than just turning them into a chick all in one go. A tramp stamp tattoo that keeps the player's body shape nicely girlish without affecting anything else, for instance...*whistles innocently*
Next up is revamping the lactation system, and finally getting down to some serious work on clothing before I let myself be distracted with tweaking the TF system yet again. Plenty of time for that later, after all.
Mostly, I wanted to thank you all for the encouraging comments, and apologize for not having more to report. Things have gotten a little crazy around here, what with my recent separation from The Forces, but so long as I have a phone and a notebook, there will be progress made.
Since last time, I've broken down all of the stats so they can be affected individually (body type and build, hair length and color, things like that). While minor, this means I can have more items and such affect people in subtle, smaller ways, rather than just turning them into a chick all in one go. A tramp stamp tattoo that keeps the player's body shape nicely girlish without affecting anything else, for instance...*whistles innocently*
Next up is revamping the lactation system, and finally getting down to some serious work on clothing before I let myself be distracted with tweaking the TF system yet again. Plenty of time for that later, after all.
Sunday, November 13, 2011
The plot thickens!
Well...at this point, that isn't saying much. Doubling nothing still leaves you with nothing after all. But during my recent road trip up north to pester and pounce various peoples, I pondered and pontificated as a man can only do when driving 12-18 hours a day and chain-smoking.
The result? Some sort of loosely assembled ideas for why this game is taking place! It's thin...horribly thin. And probably pretty damn lame, too, but it is at least some form of story.
The general idea is that the player is pulled from the clutches of Batche and Red (from the first game) by a mysterious benefactor, leaving you still partially changed...but at least away from those nuts. Or so you think. As it turns out, the woman responsible for getting you out was actually after another of the competitors. She runs this world's version of a brothel, you see, and as it happens, Red absconded with some of her hired help without asking first. This isn't a great surprise to anyone who knows Red, as he tends to do EVERYTHING without asking.
So, the player is given a choice: take her henchman's place and work for her, or scamper off and try to make your own way in the world. Either choice is just fine.
Choosing to stay with her will provide you with a base of operations, income, and direct assess to the main plot line if I ever get around to fleshing it out. Basically, she'll name her own terms for you: she gives you jobs to do, and depending on your performance (and the shape you are in when you get back), she'll either give you a promotion or a demotion. Get demoted too far, and you'll find yourself providing entertainment for her paying clients... But being promoted is a good thing, and will probably still end up with you being changed somehow. Folks around here tend to prefer others to be in a pleasing form, after all.
The goal of the little jaunts she sends you on are to collect things she plans to use to secure her power-base, taking over Batche and Red's territories and basically setting herself up as a slightly less evil overlord. Refusing to serve her will allow you to do this yourself, but it will be more difficult and you'll have to gather information in other ways.
Also resulting from these rambling musings were a few other little tidbits I am going to try to implement. The most interesting one being a combination of ideas from Hypnodragon and Elder Scrolls (yes, I have been playing Skyrim, but wasn't when this occurred to me).
You see...you are basically in hell. And in hell, souls are currency. So, what better fade for your defeated foes than enslavement, with you binding their souls in servitude? Thing is...down here, souls are pretty much all people are. Not exactly flesh and blood, so binding their souls just means forcing them into submission and bending them to your will...and allowing you to bend their shape to your whims as a result. There are all sorts of big long boring theories behind it, but the point of it is that people want these enslaved critters, and will barter for them gladly. They may end up reshaping their new acquisitions into clothing, weapons, items, tools, or just diminutive little house pets for their own amusement. Who is to say? This also means that the battle system isn't going to be about hack and slash so much as it is a pure contest of wills, trying to force each to the other's whims. Kind of like Change Match, if you've ever played that one.
Other thoughts involved things, ideas, or places I plan to work into the game, such as Boobco Castle. It's a setting blatantly ripped off from The Unending BE Addventure, but that's okay. I don't mind. XD As the name alone might suggest, the theme for the entire area is centered around breast expansion, so I have plenty of motivation to make it a reality...so to speak. Traps aplenty, along with a few interesting NPCs and foes for you to vanquish, Yay! Might even be a few puzzles involved, if I am feeling particularly sadistic.
There will also be a maze. A labyrinth, more accurately, featuring changes of all shapes and sizes. The goal is to weaken the player, so TG and Shrinking will feature here, but at the lowermost levels? Cow-girls and Minotaurs and lactation, oh my!! If, that is, I manage to work in non-human type TFs without breaking things too badly. Probably can, but dunno yet.
I am also considering adding age regression into the mix, but that will not only be a bitch to code, I'd have to implement some kind of triggers to prevent there being any kind of sexually explicit junk in the game when you are below the legal age limits. Some people don't care about that sort of thing, but I'm a picky bastard. Probably won't end up putting it in at all, though, just cause it'd be such a bitch.
Need a themed area for bunny girls and bois, too. Just haven't thought of anything fitting, yet. Maybe an illusionist's lair, done up like a giant indoor funhouse or carnival...hmm. Needs further pondering.
I have, as of this writing, got all of the TF system translated over with the pieces I intend to use, and the ones that I don't worked out without breaking it. Still needs further tweaking, followed by a hell of a lot of streamlining to smooth over my butchery, though. For one thing, I want penis expansion to be more of a thing. I mean, you can lose it, right? It's only fair to be able to take that in the other direction, and with all the attention to blowing up the tits...well, I'm all about equality. At the moment, though, max penis length is around 12 inches. I plan to bump that up to around 36 inches, along with all the mechanics needed for it to actually make a difference beyond just the numbers in your description. I don't expect most of you to ever encounter this little problem, as I'm sure you'll be doing everything you can to lose that sucker as quickly as possible...but ya never know. ;)
I have already got a bunch of cursed items in there for your TFing pleasure, with more on the way. Currently in development is a class of item that becomes part of things and will allow the occasional NPC or critter to interact with them, affecting you in the process. Still a work in progress, but the test item, just for example, is a dial that attaches in the center of your back where you can't reach it, and will allow anyone close enough and interested enough to adjust the settings...and thus increase or decrease certain things about you, the player. Like your height, breast size, IQ, ect. Once I have a working example to build on, I will add some others. Like that broach for Boobco Castle that inflates your tits a little every time you walk through a door. Or a corset with assisted laces that people can tighten with the press of a button.
Also in development: Critters and the AI to handle them. They are in there, but I'll wait on fleshing them out until I start doing the AI for the NPCs.
Next on the list of things to do: start building the map and the areas in the world, and hexes.
Yes! Hexes and curses that have lingering effects. Not as powerful as the outright TFs, they change you a tiny little bit either over time until certain conditions are met, or when certain conditions are met! ((like making your IQ drop a little every day until you manage to track down and enslave one of the rare virgins in this land, vice making your dick shrink a little more every time you touch women's clothing.)) Also will need to include a way to remove curses that isn't too easy, but doable. Probably a damned cleric somewhere around that will help you out for a steep price. Or hard to find priests that will undo curses affecting specific things they simply don't like, like huge tits. Have to see about that.
Anyway, also on the agenda: Clothing. Still need to decide how I'm going to handle that. Should I make it an actual thing as I planned, or go with the much easier method of just using tables and text? Or should it change with you at all? Should you have to go find new clothes because yours don't fit any more? Might use this method, with only some occasional effects actually changing things. A trapped pressure plate that turns your shoes into high heels, or increases the height of said heels, is one example of that. Or a trap that turns your shirt into a corset, which might then end up getting locked onto you if you keep it on around the wrong people! Yes, clothing will have benefits. Not only in the way the people react to you, but in the form of protective magics that make some things about you harder to change. I'll probably allow these to be adjustable, so you can wear the clothes you like and still get the effects you want out of them. Might have to have some souls fashioned into custom clothing...but this actually works pretty well, now I think about it. I'll try coding it next time I'm working on the game, and see how it goes. Should be much, much easier than the other two ideas I had.
Well, I have other thoughts...but I'm too tired to remember them. Bed time for me! But rest assured, the project is alive and well, and so am I. To the dismay of nubile young women everywhere...
The result? Some sort of loosely assembled ideas for why this game is taking place! It's thin...horribly thin. And probably pretty damn lame, too, but it is at least some form of story.
The general idea is that the player is pulled from the clutches of Batche and Red (from the first game) by a mysterious benefactor, leaving you still partially changed...but at least away from those nuts. Or so you think. As it turns out, the woman responsible for getting you out was actually after another of the competitors. She runs this world's version of a brothel, you see, and as it happens, Red absconded with some of her hired help without asking first. This isn't a great surprise to anyone who knows Red, as he tends to do EVERYTHING without asking.
So, the player is given a choice: take her henchman's place and work for her, or scamper off and try to make your own way in the world. Either choice is just fine.
Choosing to stay with her will provide you with a base of operations, income, and direct assess to the main plot line if I ever get around to fleshing it out. Basically, she'll name her own terms for you: she gives you jobs to do, and depending on your performance (and the shape you are in when you get back), she'll either give you a promotion or a demotion. Get demoted too far, and you'll find yourself providing entertainment for her paying clients... But being promoted is a good thing, and will probably still end up with you being changed somehow. Folks around here tend to prefer others to be in a pleasing form, after all.
The goal of the little jaunts she sends you on are to collect things she plans to use to secure her power-base, taking over Batche and Red's territories and basically setting herself up as a slightly less evil overlord. Refusing to serve her will allow you to do this yourself, but it will be more difficult and you'll have to gather information in other ways.
Also resulting from these rambling musings were a few other little tidbits I am going to try to implement. The most interesting one being a combination of ideas from Hypnodragon and Elder Scrolls (yes, I have been playing Skyrim, but wasn't when this occurred to me).
You see...you are basically in hell. And in hell, souls are currency. So, what better fade for your defeated foes than enslavement, with you binding their souls in servitude? Thing is...down here, souls are pretty much all people are. Not exactly flesh and blood, so binding their souls just means forcing them into submission and bending them to your will...and allowing you to bend their shape to your whims as a result. There are all sorts of big long boring theories behind it, but the point of it is that people want these enslaved critters, and will barter for them gladly. They may end up reshaping their new acquisitions into clothing, weapons, items, tools, or just diminutive little house pets for their own amusement. Who is to say? This also means that the battle system isn't going to be about hack and slash so much as it is a pure contest of wills, trying to force each to the other's whims. Kind of like Change Match, if you've ever played that one.
Other thoughts involved things, ideas, or places I plan to work into the game, such as Boobco Castle. It's a setting blatantly ripped off from The Unending BE Addventure, but that's okay. I don't mind. XD As the name alone might suggest, the theme for the entire area is centered around breast expansion, so I have plenty of motivation to make it a reality...so to speak. Traps aplenty, along with a few interesting NPCs and foes for you to vanquish, Yay! Might even be a few puzzles involved, if I am feeling particularly sadistic.
There will also be a maze. A labyrinth, more accurately, featuring changes of all shapes and sizes. The goal is to weaken the player, so TG and Shrinking will feature here, but at the lowermost levels? Cow-girls and Minotaurs and lactation, oh my!! If, that is, I manage to work in non-human type TFs without breaking things too badly. Probably can, but dunno yet.
I am also considering adding age regression into the mix, but that will not only be a bitch to code, I'd have to implement some kind of triggers to prevent there being any kind of sexually explicit junk in the game when you are below the legal age limits. Some people don't care about that sort of thing, but I'm a picky bastard. Probably won't end up putting it in at all, though, just cause it'd be such a bitch.
Need a themed area for bunny girls and bois, too. Just haven't thought of anything fitting, yet. Maybe an illusionist's lair, done up like a giant indoor funhouse or carnival...hmm. Needs further pondering.
I have, as of this writing, got all of the TF system translated over with the pieces I intend to use, and the ones that I don't worked out without breaking it. Still needs further tweaking, followed by a hell of a lot of streamlining to smooth over my butchery, though. For one thing, I want penis expansion to be more of a thing. I mean, you can lose it, right? It's only fair to be able to take that in the other direction, and with all the attention to blowing up the tits...well, I'm all about equality. At the moment, though, max penis length is around 12 inches. I plan to bump that up to around 36 inches, along with all the mechanics needed for it to actually make a difference beyond just the numbers in your description. I don't expect most of you to ever encounter this little problem, as I'm sure you'll be doing everything you can to lose that sucker as quickly as possible...but ya never know. ;)
I have already got a bunch of cursed items in there for your TFing pleasure, with more on the way. Currently in development is a class of item that becomes part of things and will allow the occasional NPC or critter to interact with them, affecting you in the process. Still a work in progress, but the test item, just for example, is a dial that attaches in the center of your back where you can't reach it, and will allow anyone close enough and interested enough to adjust the settings...and thus increase or decrease certain things about you, the player. Like your height, breast size, IQ, ect. Once I have a working example to build on, I will add some others. Like that broach for Boobco Castle that inflates your tits a little every time you walk through a door. Or a corset with assisted laces that people can tighten with the press of a button.
Also in development: Critters and the AI to handle them. They are in there, but I'll wait on fleshing them out until I start doing the AI for the NPCs.
Next on the list of things to do: start building the map and the areas in the world, and hexes.
Yes! Hexes and curses that have lingering effects. Not as powerful as the outright TFs, they change you a tiny little bit either over time until certain conditions are met, or when certain conditions are met! ((like making your IQ drop a little every day until you manage to track down and enslave one of the rare virgins in this land, vice making your dick shrink a little more every time you touch women's clothing.)) Also will need to include a way to remove curses that isn't too easy, but doable. Probably a damned cleric somewhere around that will help you out for a steep price. Or hard to find priests that will undo curses affecting specific things they simply don't like, like huge tits. Have to see about that.
Anyway, also on the agenda: Clothing. Still need to decide how I'm going to handle that. Should I make it an actual thing as I planned, or go with the much easier method of just using tables and text? Or should it change with you at all? Should you have to go find new clothes because yours don't fit any more? Might use this method, with only some occasional effects actually changing things. A trapped pressure plate that turns your shoes into high heels, or increases the height of said heels, is one example of that. Or a trap that turns your shirt into a corset, which might then end up getting locked onto you if you keep it on around the wrong people! Yes, clothing will have benefits. Not only in the way the people react to you, but in the form of protective magics that make some things about you harder to change. I'll probably allow these to be adjustable, so you can wear the clothes you like and still get the effects you want out of them. Might have to have some souls fashioned into custom clothing...but this actually works pretty well, now I think about it. I'll try coding it next time I'm working on the game, and see how it goes. Should be much, much easier than the other two ideas I had.
Well, I have other thoughts...but I'm too tired to remember them. Bed time for me! But rest assured, the project is alive and well, and so am I. To the dismay of nubile young women everywhere...
Sunday, October 16, 2011
Still Alive!
That's right, I'm still kickin'. I'm sorry it took so long for me to update.
I got out of Japan back in August, followed shortly by my leaving the service. I am now back home in Texas, unemployed and nearly broke. Just the way I like it!! Seriously, though, I'll be dropping off the face of the earth around Halloween, as I head up north n a road trip. After that, I'll be going to school, and getting me some form of job.
So! That's neat, but what do you care? Well, it means it'll be a while longer before I release much of anything, game-wise. For that, I'm truly sorry. But I have at least been working on it! I've got the TF system almost completely installed. Now I just have to stream-line it, add to it a little bit, and start working on a plot of some sort. The next thing I do to it will probably be adding in 'monsters', or at least critters and the AI to handle them.
Anyway, thanks to you two who commented on the last post. If not for you, I'd have probably forgotten to update this thing till sometime in November!!
I got out of Japan back in August, followed shortly by my leaving the service. I am now back home in Texas, unemployed and nearly broke. Just the way I like it!! Seriously, though, I'll be dropping off the face of the earth around Halloween, as I head up north n a road trip. After that, I'll be going to school, and getting me some form of job.
So! That's neat, but what do you care? Well, it means it'll be a while longer before I release much of anything, game-wise. For that, I'm truly sorry. But I have at least been working on it! I've got the TF system almost completely installed. Now I just have to stream-line it, add to it a little bit, and start working on a plot of some sort. The next thing I do to it will probably be adding in 'monsters', or at least critters and the AI to handle them.
Anyway, thanks to you two who commented on the last post. If not for you, I'd have probably forgotten to update this thing till sometime in November!!
Thursday, July 21, 2011
Status Updates
Right. So, first off, sorry for keeping everyone waiting forever and a day just to get a little news!
The most important bit of info is this: I'm leaving my job, and the country I'm in. That means I've been busy as hell trying to get everything taken care of here. I'll be back in the states by the 11th of August and home in Texas by the 20th. I'll also be unemployed, and pretty much homeless, unless you count freeloading off my parents till I get my own place. That also means my internet access is going to be pretty thin in the meantime, to say nothing about free time. I will continue to work on Arena, however, even if it's just writing things down with pen and paper to be translated into code later.
As for the game itself, work is ongoing, as ever. If any of you played and enjoyed the Original Arena, I highly suggest you swing by the TFGamesSite.com forums and find Bimbo Mall Battle, by Narse. It's based on Arena...kind of. Started out that way, anyhow, but it's been pretty much completely rewritten by now, and in my own opinion: vastly improved. It's also given me tons of ideas and I'm still trying to decide how to implement them, and in what order. For you guys, the most significant thing would probably be my realization that the average of 10 steps in any particular stat was far too limiting, and that there is a lot to be said for percentages! And cursed items. And a more expansive environment, no pun intended. So, I'm working on vastly overhauling the stat and description portions, and want to completely redo the map itself. I like the mall, and it is probably going to stick around in some form or another, but I want to make a much larger, more interesting world for people to explore. That also means that the simple 'lock them in a room with a bunch of horny magic users and let them duke it out' isn't going to work as well. Having some 12 or 13 NPCs out for your gender-bent virginity seems a little less tense and dramatic when the map goes from maybe two dozen rooms to around a hundred, eh? But fear not! I has plans!
I've also been playing the flash games by Fenoxo and Xadera (both are on Fur Affinity, if you are interested), and I very much like having the environment out to get the player, too. Not 'OMG, Random encounter!!' so much as creatures and things and places that exist independently of the player and the players actions, but will waste no time doing nifty things should you stumble across them. I've also been working to address ideas submitted for the original Arena that never got used. One of them is an event of some sort that has the NPCs pretty much dropping whatever they are doing and come looking for YOU, exclusively. There are a number of ways this could be triggered. I'm also all about not all the NPCs being out to getcha. Some are neutral, or ever helpful, which should be a boon indeed with a much larger world to run around in.
One of the things I'm plotting are more items and equipment the player or others can wear to give them certain benefits, or purely for cosmetic effect...but which might have a little interactivity to them that may not even be obvious at first. Not until someone flips that little switch on the back of your collar and and find yourself muted, unable to cast any spells...or giggling when they discover that the vibrating chastity belt that was forced on you is sound-activated. Clap on! Clap off, clap on, clap on! Ahem. Yeah, so just a few things in the works.
The outline I posted on its own page for what I had in mind needs rewriting, but I've been too busy to sit down and do it. Just be advised that it's out of date by now, and will only grow more so as further inspiration strikes.
The most important bit of info is this: I'm leaving my job, and the country I'm in. That means I've been busy as hell trying to get everything taken care of here. I'll be back in the states by the 11th of August and home in Texas by the 20th. I'll also be unemployed, and pretty much homeless, unless you count freeloading off my parents till I get my own place. That also means my internet access is going to be pretty thin in the meantime, to say nothing about free time. I will continue to work on Arena, however, even if it's just writing things down with pen and paper to be translated into code later.
As for the game itself, work is ongoing, as ever. If any of you played and enjoyed the Original Arena, I highly suggest you swing by the TFGamesSite.com forums and find Bimbo Mall Battle, by Narse. It's based on Arena...kind of. Started out that way, anyhow, but it's been pretty much completely rewritten by now, and in my own opinion: vastly improved. It's also given me tons of ideas and I'm still trying to decide how to implement them, and in what order. For you guys, the most significant thing would probably be my realization that the average of 10 steps in any particular stat was far too limiting, and that there is a lot to be said for percentages! And cursed items. And a more expansive environment, no pun intended. So, I'm working on vastly overhauling the stat and description portions, and want to completely redo the map itself. I like the mall, and it is probably going to stick around in some form or another, but I want to make a much larger, more interesting world for people to explore. That also means that the simple 'lock them in a room with a bunch of horny magic users and let them duke it out' isn't going to work as well. Having some 12 or 13 NPCs out for your gender-bent virginity seems a little less tense and dramatic when the map goes from maybe two dozen rooms to around a hundred, eh? But fear not! I has plans!
I've also been playing the flash games by Fenoxo and Xadera (both are on Fur Affinity, if you are interested), and I very much like having the environment out to get the player, too. Not 'OMG, Random encounter!!' so much as creatures and things and places that exist independently of the player and the players actions, but will waste no time doing nifty things should you stumble across them. I've also been working to address ideas submitted for the original Arena that never got used. One of them is an event of some sort that has the NPCs pretty much dropping whatever they are doing and come looking for YOU, exclusively. There are a number of ways this could be triggered. I'm also all about not all the NPCs being out to getcha. Some are neutral, or ever helpful, which should be a boon indeed with a much larger world to run around in.
One of the things I'm plotting are more items and equipment the player or others can wear to give them certain benefits, or purely for cosmetic effect...but which might have a little interactivity to them that may not even be obvious at first. Not until someone flips that little switch on the back of your collar and and find yourself muted, unable to cast any spells...or giggling when they discover that the vibrating chastity belt that was forced on you is sound-activated. Clap on! Clap off, clap on, clap on! Ahem. Yeah, so just a few things in the works.
The outline I posted on its own page for what I had in mind needs rewriting, but I've been too busy to sit down and do it. Just be advised that it's out of date by now, and will only grow more so as further inspiration strikes.
Saturday, May 7, 2011
Sorry folks.
While I hate to post with nothing really new to offer up, I felt I should at least let everyone know that I'm not dead, that Arena is still a live project, and that all my myriad other projects have not yet been abandoned, either.
Sadly, I've been in a very long creative slump lately, and I don't know why. I've been tired, bored, restless, and irritable for months now, and it's gotten to the point that I haven't even been wanting to join in the TFGamesSite chat. My patients for some of the folks there has just been at an all time low. I only bother to join the chat at all for the pleasure of interacting with some 4 or 5 people there. Most of the rest are just...depressing. I'll spare you the rant about all that, though.
In any case, I have not made much progress on Arena 2.0 lately. Currently, I'm stalled while working on the magic system. What I have runs, and everything works, of course, but it's far from a playable game. No AI, for one thing. The cheats are in, and a magic system is in place, and a map has been set up, and a number of NPCs have been entered. A debug mode has been implimented, as well as stats and descriptions for various levels of TG. I'm not satisfied with the quality or variety, but that can be filled in much better later on. I also have a basic idea how I'm going to handle clothing.
The trouble, at this point...or at least the point I'm stalled on, is fleshing out the magic system. I have a sneaking hunch I'm just going to say to hell with it all, and build the game the way I feel like building it, and just paint over it with a plot after the fact. It's totally bass-ackwards...but I can at least ensure that way that the game itself works and looks the way I want it to. A way I am happy with. And honestly? Plots are over-rated anyhow. ^^
Sadly, I've been in a very long creative slump lately, and I don't know why. I've been tired, bored, restless, and irritable for months now, and it's gotten to the point that I haven't even been wanting to join in the TFGamesSite chat. My patients for some of the folks there has just been at an all time low. I only bother to join the chat at all for the pleasure of interacting with some 4 or 5 people there. Most of the rest are just...depressing. I'll spare you the rant about all that, though.
In any case, I have not made much progress on Arena 2.0 lately. Currently, I'm stalled while working on the magic system. What I have runs, and everything works, of course, but it's far from a playable game. No AI, for one thing. The cheats are in, and a magic system is in place, and a map has been set up, and a number of NPCs have been entered. A debug mode has been implimented, as well as stats and descriptions for various levels of TG. I'm not satisfied with the quality or variety, but that can be filled in much better later on. I also have a basic idea how I'm going to handle clothing.
The trouble, at this point...or at least the point I'm stalled on, is fleshing out the magic system. I have a sneaking hunch I'm just going to say to hell with it all, and build the game the way I feel like building it, and just paint over it with a plot after the fact. It's totally bass-ackwards...but I can at least ensure that way that the game itself works and looks the way I want it to. A way I am happy with. And honestly? Plots are over-rated anyhow. ^^
Friday, April 15, 2011
Sexy Secretary
The result of me sitting in a chat room, being bored. I gave a guy a magic pen, and this is what it turned him into:
From: (Name Withheld) is a tall 39 year old male, about 6' (183cm), 200lbs, blue eyes, short dark brown hair, circle beard (goatee+moustache), average build. He is wearing a button shirt, trousers, and dress shoes.
From: (Name Withheld) is a tall 39 year old male, about 6' (183cm), 200lbs, blue eyes, short dark brown hair, circle beard (goatee+moustache), average build. He is wearing a button shirt, trousers, and dress shoes.
To: (Name Withheld) is a sexy young woman in her mid twenties, about 5’8” with her shoes on. Her build is slim yet sexy, nicely padded with some eye-catching curves. Her skin is fair but lightly tanned, not quite pale enough to be called creamy but close to it. Her face is perfectly smooth and soft, forming a slightly oval, almost heart shape with just the cutest little nose and soft, bow-shaped pink lips almost begging for a kiss. The bangs of her long, golden-blonde hair occasionally obscure her wide, innocent crystal-blue eyes in a sort coy, shy look. Her fingers are long and elegant, tipped with fingernails about two inches long, slightly curled and perfectly manicured. Styled in French tips and coated with clear polish to the point they nearly sparkle, she really does have [i]gorgeous[/i] hands! She is wearing an almost sheer white silk blouse missing most of the upper buttons, showcasing the stunning cleavage of her creamy double D orbs. The lacy little barely-there red underwire bra that helps to form such a valley is clearly visible, though her nipples like grapes still poke impudent little dents in the material. Her blouse is tucked into a tight, hip-hugging black skirt that reaches to about mid-thigh on her long, shapely legs. A pair of sheer silk stocking hug those legs wonderfully. A pair of sleek red open-toe pumps with three inch heels perch on her delicate little feet, a single strap around her ankles with a polished silver buckle holding them in place.
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